Modification Tutorials
Medieval 2 Total War Third Age Mod
Warcraft Total War is a total conversion mod for Medieval II Total War. Our goal is to bring the Warcraft universe into a Total War game. Medieval II: Total War Mod Workshop If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. Stainless Steel was first started as a mod for Medieval 2: Total War (v4.1 and lower), but it switched over to Kingdoms after the expansion was released. It combines bug fixes, many small mods, changes to AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes in a package aimed at providing a much greater challenge and more enjoyable. 4 GB Patch is a mod for Medieval II: Total War – Kingdoms, created by Warcraft Total War Development Group, based on earlier patch by Beginning of The End Times Team. Description: The patch allows the engine to use 4 GBs of memory, which is something a lot of most ambitious mods for Medieval II: Total War – Kingdoms need.
You'll find guide to various aspects of modifying Medieval II: Total War here.
Getting Started
Then we have Call of Warhammer Beginning of the End Times, Hyrule Total War, Elder Scrolls Total War, Third Age Total War, PlanetWar, Thera the Great Torment (mix of fantasy and historical), Warcraft Total War and Westeros Total War. For pretty much every mod listed here, aside from Retrofit, there are a ton of submods like the Stainless Steel.
- Primo made a guide to installing patch 1.2 and using the unpacker.
- Gaius Colinius had the dubious pleasure of using Vista and thanks to Foamy, he was able to get around the problems caused by the Medieval 2: Total War unpacker sending the unpacked files into a hidden folder, known as the 'Virtual Store'.
- Mythic_Commodore takes us through the process of replacing the generic movie background with a newer, cleaner background.
Units
- Mythic_Commodore takes us through the export_descr_units.txt (EDU) file.
- As a follow up to his previous article on the export_descr_units.txt file (EDU) Mythic_Commodore now shows us how to create new units. It's very detailed and yet very readable. All wannabe modders need to stop by here!
Buildings
- Mythic_Commodore takes us through the export_descr_buildings.txt (EDB) file.
- Mythic_Commodore previously took us through the EDB file and now he shows us how to create new buildings.
Medieval 2 Total War Modern Warfare Mod
Modifying the AI
- CavalryCmdr wrote an exhaustive guide to modifying the game AI on our forums and it was high timethat it got much deserved exposure on our main site as well.
We're currently building up our database on game modification articles and hope to expand this section. If you have articles or tutorials you'd like to see here send them to Gaius Colinius. Only quality tutorials will be accepted.
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