Mount And Blade Native Mods

Adds a bunch of new troops and tweaks some of the things that are done. Thanks to Talak, there are some unique items in game. There are a few gameplay tweaks as well. Compilation of a bunch of changes for 1.003. Some units might be a little overpowered. I haven't tested them

  • Nov 15, 2019 Native new Design version 4 will include many fixes, improving and adding. NND aim to improve the native game by expanding as much as possible and still have the native feel to it with improved and new experience. NND is built on Tocans Calradia that provide PBOD+Diplomacy, if you enjoy Native Warband experience i hope you will like this.
  • Aug 19, 2020 Medieval dark fantasy mod where 5 humans factions are fighting with each for the glory, another dark power rises in the north. Mod allows you to play as dark lord or lead legions of many undead to fight humans. Rise of Undead is the most horrible mod in Mount and Blade Warband Mods with too much undead.
  • The first pisode of the exploits of our hero in Mount and Blade Warband with the Vexed Native mod. www.twitch.tv/sablecode/c/2476800&utmcampaign=archive.

A collection of Mount & Blade: Warband mods that i like or felt worth the install. I Mainly created this collection for myself so i can easily find and redownload the mods whenever. This is mostly single player mods However, the multiplayer mods are torw. The Native Expansion mod is incredible, it changes and improves the gameplay, weapons.


Features
  • Too many things to list here, but they're listed here: http://forums.taleworlds.net/index.php/topic,49800.0.html
    New soldiers for each faction (Swadian Knights can upgrade several times, Archer line for Swadia, Heavy Infantry expansion and a weak but heavy cavalry line for Nords, Expanded cavalry line for the Vaegirs, higher tier cavalry in the Khergits, archer and cavalry as well as a very strong infantry unit for Rhodoks)
  • Each faction has unique soldier names (no more of the Rhodok Sharpshooter and Swadian Sharpshooter, it's Sniper and Sharpshooter, or Knight and Kataphraktos)
  • Several new items
  • Better armed higher tiers
  • Boosted Lord stats
  • Unique weapons that can only be looted
  • Lords have a 40% chance of being captured
  • Some others that I can't remember.

Mount And Blade Native ModsFile HistoryVersion 0.550
A lot has been added and fixed and changed. Too much to list here.
Mount And Blade Native ModsVersion 0.336 - 0.430
-Added a huge amount of stuff. It's a surprise.
Version 0.331 - 0.336
-Horse BETA. This will be REMOVED if people dislike it.
Version 0.321-0.331
-Fixes. It works now.
Version 0.301-0.321
-Ported to 1.010.
-Also, formations added. As well as battle morale.
Version 0.25-0.301
-Female troop line corrected.
-New swords.
-Player now begins with a broken sword.
-Golden Company mercenaries weaker.
-New weapons for the Kings.
-New dialogues.
-Some dialogue is still bugged.
-New armours.
-Stronger troops.
-More troops in each party.
-Mercenary war parties are rarer.
-Some weak swords available from shops.
Version 0.22-0.25
-Female troop line extended.
-Bandit troop line extended.
-Manhunter troop line extended.
-Minor fixes and tweaks.
-Replaced the useless Looter party with a Mercenary War Party. They're dangerous, so be careful.
-Bandits now have peasant women as captives.
Version 0.21-0.22
-Should be fixed. If it doesn't, I'll cry.
Version 0.2 - 0.21
-Bug fixes.
-New textures.
-May crash. I need to know if it does.
Version 0.18 - 0.2
-About twenty or so new troops.
-New item.
-New item, Arbalest, but didn't add to Rhodoks yet.

Mount And Blade Warband Native Mods

-Nord colour back to yellow.
Version 0.16 - 0.18
-New unit for the Rhodoks.
-New crossbow.
ModsMount And Blade Native Mods-New Helmet.
-Toned down ranged weapons.

Mount And Blade Native Mods 1

Version 0.1 - 0.16
-Lords have better horses
-Cavalry tweaked some for the Nords

Mount And Blade Native Mods 2

-Weaker special items
-A couple new items and units