- Heroes Of The Storm 2.0 Exp Farming Mods
- Heroes Of The Storm Wiki
- Heroes Of The Storm Event
- Heroes Of The Storm 2.0 Exp Farming Simulator
Heroes of the Storm is sending its latest update into open beta — an extended, 4-week-long testing phase. This update is being dubbed “Heroes 2.0” and includes the highly anticipated overhaul of the game’s progression system. In addition to the new progression system, Heroes 2.0 completely overhauls the functionality of the in-game shop and adds a variety of new cosmetic rewards.
- The fastest way to farm gold in Heroes of the Storm is to simply apply a stimpack and play versus as much as you can. At worst, you get 25 gold, at best you get 75. After say 20 or 30 games, you'll have several thousand gold plus you'll be able to get as many heroes as you want to level 5 quickly (due to the 100% xp boost, effectively double XP).
- As far as I can tell, Heroes of the Storm will penalise you if you don't do damage to enemy heroes and maybe structures. I've gotten the warning while I was clearing waves and discussing strategy with my team; I was participating very actively but the game still somehow thought I was afk.
- XP farming in HotS is done by 5-man premade teams playing games vs beginner AI while using a variety of techniques to maximize XP gain. One such game takes about 55-65 minutes on average, hence the commonly used name.
As far as I can tell, Heroes of the Storm will penalise you if you don't do damage to enemy heroes and maybe structures. I've gotten the warning while I was clearing waves and discussing strategy with my team; I was participating very actively but the game still somehow thought I was afk.
Leveling Up
Everything included in Heroes 2.0 is built upon the new leveling system. Previously in Heroes of the Storm, the progression system hit a dead end early on. Early levels were used as a hand-holding mechanic, blocking off features or talent sets until you grew more accustomed to the game. Afterwards, there were precious few rewards for leveling — and what few rewards existed quickly dried up.
Heroes 2.0 both accelerates how quickly players level up and introduces a new reward system. Every time you level up a character, you’ll receive a Loot Chest, which we’ll outline in detail below. Player Levels have functionally ceased to exist; you no longer increase your Player Level separately. Instead, your Player Level is the sum total of all levels earned across all of your characters. The XP required to level a character slowly ramps up between levels 1 and 12, but from level 12 onward, the XP required for each level is the same. The developers stated earning a level will take roughly 2-3 hours of play.
If you’ve been playing Heroes of the Storm all along, have no fear: You won’t lose your current progress. All XP gained across your current roster of heroes will be converted to the new system. Due to the new leveling curve, your characters will be higher level in Heroes 2.0 than they are right now, in fact. If you’ve managed to level a character to 20 in the current game, that character might end up somewhere around level 55 in the new system. Heroes 2.0 has no level cap, meaning you can level your favorite heroes forever and continuously earn additional rewards.
The Goodies
Heroes 2.0 introduces additional ways to customize your chosen character and gameplay beyond skins. New cosmetic rewards come in the following forms:
- Sprays
- Banners
- Announcers
- Voice Lines
- Emoji Packs
Sprays are functionally identical to sprays found in other games such as Overwatch. They’re a small decal you can place in the game world whenever you’d like. While Heroes of the Storm players have utilized the B-Step (spamming the hearthstone hotkey to create the Heroes of the Storm logo beneath your character’s feet) for moments where you’d typically use a Spray in other games, you’ll actually be able to use a Spray now.
Banners are flags which are automatically placed in the playing field upon capturing points of the map: Forts, Keeps, Mercenary Camps, or a map’s unique objective. They behave as if you’ve left your calling card behind after completion of a dastardly deed. There are character-themed banners, but if you’re concerned about your banner giving away your position, you don’t necessarily need to equip an Illidan banner as Illidan. You could use a Zerg-themed banner or even a different hero’s banner instead.
Announcer Packs change the Heroes of the Storm announcer lines to a hero of your choice, provided you’ve unlocked it. If you’re tired of hearing Captain Blackheart, replace him with Diablo, Brightwing, or Li Li. However, there’s a caveat: map-specific objective callouts retain their original announcer. For clarity’s sake, Blackheart will still call out spawning chests, the Raven Lord will still call out tributes, and so forth.
Voice Lines utilize Heroes of the Storm‘s oft-forgotten Taunt mechanic. If banners and sprays aren’t enough gloating for you, you’re able to unlock voice lines you can use to taunt your enemies. Earned a sweet kill? Rub it in a little.
Emoji Packs are obviously the real highlight of these new customization options. Every hero in the game has their own set of emoji which can be used in in-game chat. Heart-eyes Sylvanas? Yep!
With all of the new customization options, Heroes 2.0 has implemented Loadouts for ease of management. In the Heroes of the Storm we have now, you choose your skin and mount before entering a match. Loadouts work similarly, but you’re able to choose your Skin, Mount, Banner, Spray, Announcer, and Voice Line and save up to three Loadouts per character.
Heroes 2.0 also introduces a new social radial menu in addition to the existing ping menu. You can use your voice line, spray, and so forth all through the new radial.
Loot Chests
Heroes of the Storm is transitioning the vast majority of its rewards into Loot Chests. As you increase your player level (which is now based on hero levels), you’ll receive standard Loot Chests. Loot Chests of higher quality arrive in differing intervals. For example, every 5 Player Levels, you might receive a Rare Loot Chest. Every 25 Player Levels, you might receive an Epic Loot Chest. While leveling individual heroes, you’ll continue to earn gold and portraits — but you’ll also occasionally earn hero-specific Loot Chests. While playing Kerrigan, you’ll earn a Kerrigan Loot Chest. That Kerrigan Loot Chest is guaranteed to contain at least one Kerrigan-specific item.
Loot Chests can contain a total of 4 of any of the following:
- Skins
- Mounts
- Sprays
- Banners
- Announcers
- Voice Lines
- Emoji Packs
- Unowned Heroes
With the transition to Loot Chests, there’s one major difference in regards to skins: Different tints for the same skin are no longer earned via leveling up. Each tint is considered a different skin for Loot Chest purposes. However, whatever tints you have unlocked prior to Heroes 2.0, you get to keep.
Many of these cosmetic rewards can only be earned via Loot Chests. Duplicate items are turned into Shards which can be spent on items directly, however. Even if you don’t get what you want out of a chest, you can build up Shards toward buying it outright.
Currency
Shards are only one of three currencies used in Heroes 2.0. Gold remains, primarily used for buying new characters, but Heroes 2.0 also introduces Gems. If you’re played other Free-to-Play titles, you’ll be familiar with the concept. Rather than buying items directly with real money, you first buy Gems with real money which you then spend on in-game items. (Yes, you can use your Blizzard Balance funds to buy gems.) From what we’ve seen, you’ll be able to purchase the following with gems:
- Heroes
- Stim Packs
- Loot Chests
- Featured Skins
The only skins you’ll be able to directly purchase with Gems are Featured items. Featured items will include the latest skins added to the game and a rotating selection of older skins. Any skins which are not Featured will only be able to be acquired through Loot Chests. Sprays, Voice Lines, Announcers, Banners, and Emoji can only be acquired through Loot Chests.
Our take
The “Heroes 2.0” terminology is definitely a marketing angle and I don’t expect we’ll be calling Heroes of the Storm by the name Heroes 2.0 indefinitely. The developers hope players who checked out Heroes at launch and gave it a pass will come back and see what the game has to offer now. Since launch, the game has added tons of heroes, many new maps, new features, and new ways to play. The game’s previous major patch overhauled the in-game UI and what’s being called Heroes 2.0 overhauls the entire storefront and progression system. It’s simply not the same game it was two years ago and Heroes of the Storm doesn’t have huge expansions to lure people in for a fresh look like World of Warcraft does. While “Heroes 2.0” is pure marketing, it’s warranted.
The new progression system and all of the new cosmetic awards are all really fun. I’m a Grumpy Gus and I’m not hip with the emoji, but everyone in attendance when this information was announced was thrilled — including me. It’s a cute little thing and it’s hard to hate it. They’re a great replacement for ASCII shorthand. Things like banners and sprays aren’t exactly game essential, but they’re fun to play with. If Overwatch can do it, Heroes can do it.
Personally, I’m most concerned about the transition to gems. I think most gamers have been burned by enough F2P games to have a deep, visceral reaction to even seeing the word gem in a video game. It’s easy for games to abuse these currency systems. Whether or not Blizzard will fall into that trap, we’ll see. At the moment, the baseline prices for many items appear to have been slightly reduced in the transition from cash to gems, depending on your particular region. And given everything that can be purchased with Gems can also be found in Loot Chests which you’ll be receiving for free on a regular basis simply by playing, I’m cautiously optimistic.
The real sticking point is skins being rolled into Loot Chests. Limiting which skins can be purchased outright seems like a step backward. Often, I’ve bought a skin on a lark because I picked a hero I didn’t play often, realized I enjoyed it, and and wanted to customize a little. If I can’t go straight to the store and buy it, instead needing to gamble on Loot Chests for the chance of getting it, that could result in spending less money on the game rather than more. I’m absolutely not going to buy Loot Chests on the off-chance it’s going to give me the one item I want. Items like emoji and announcers being exclusive to Loot Chests — that’s fine with me. They’re new rewards for a new system. They can distribute those however they’d like. Walling off skins that previously weren’t, however? That, to me, is a problem.
Heroes 2.0 isn’t launching today. It’s entering an open beta phase expected to run for four weeks. The matter of pricing is something we’ll be able to see for ourselves almost immediately. If the prices aren’t right, we’ll know in short order. If something else isn’t working, hopefully the developers will take that feedback to heart.
Heroes Of The Storm 2.0 Exp Farming Mods
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Heroes 2.0 was a major content Patch for Heroes of the Storm. Heroes of the Storm 2.0 brought the games first major Overwatch-themed content, a ton of other changes to the progression and reward systems to the game. The end result of this release was the highest player engagement numbers of all time, including the original launch of the game.[1]
Heroes 2.0 went into beta testing on March 29, 2017, and was released a month later on April 25.
Heroes Of The Storm Wiki
- 3Content
Background[edit | edit source]
On March 29, 2017, game director Alan Dabiri announced Heroes of the Storm 2.0, described as 'a culmination of all the ways Blizzard transformed the Nexus since launch, plus plenty of radical additions on their way'. A major feature of the patch was a revamp of the player and hero progression systems. The level caps (40 for players in general, and 20 for individual heroes) were removed, and the uneven experience curve for levelling heroes was smoothed out. Another feature was the introduction of Loot Chests which contain cosmetic rewards, similar to the system used in Overwatch. In addition to heroes, skins, and mounts, the chests can also include new portraits, banners, custom announcer voices (similar to StarCraft II), hero voice lines, and graffiti sprays (both similar to Overwatch). A loadout system for cosmetic additions was also included. The in-game shop was remodeled and retitled 'Collection', and two new currencies were added in addition to the existing Gold: Gems (which can be earned in-game or purchased with real money), used to buy heroes, Loot Chests, and featured items, and Shards, awarded from Loot Chests and from duplicate items from Loot Chests. As part of the announcement, a new Diablo hero, the Amazon Cassia, was highlighted.
Highlights[edit | edit source]
Heroes Of The Storm Event
- Revamped Progression System
- Loot Chest rewards for All Players
- Gems Replace Real Money Currency
- Forge Cosmetic Items with Shards
- Fun new social and customization Rewards
- New Hero: Genji
- Nexus Challenge 2.0 quest chain
Content[edit | edit source]
Mega Bundles[edit | edit source]
Starting with the launch of Heroes 2.0 in each region, and lasting until May 22, 2017, players could permanently unlock 1 of 4 Mega Bundles. Each Mega Bundle contained 20 Heroes and had its own theme: Assassin, Flex, Support & Specialist, and Tanks & Bruisers.
All players who logged in between April 25 and May 22 received 100 Gems, which could be used to permanently unlock 1 Mega Bundle of their choice. Once a Mega Bundle had been unlocked, the other three became unavailable.
Progression overhaul[edit | edit source]
At the center of Heroes 2.0 was a massive overhaul to progression so that it's more frequent, meaningful, and rewarding.
- No more level cap
- Player Level is the total of all Hero Levels gained
- You get a Loot Chest every time you level up
- Even bigger rewards at leveling milestones
Loot Chests[edit | edit source]
Heroes 2.0 introduced Loot Chests - packages received through progression or purchase that contain four random items drawn from nearly every reward in the game, including playable Heroes and Loot Chest-exclusive items. Now all the rewards the game had to offer became available to all players, including those who are strictly free-to-play.
- Basic Chests are awarded with every Player Level
- Rare, Epic, and Hero-specific Loot Chests are awarded for reaching specific milestones
- Reroll Loot Chest contents using Gold
- Loot Chest exclusives such as Prime Evil Diablo
- Guaranteed to drop at least one item of that chest's rarity, or higher
Heroes Of The Storm 2.0 Exp Farming Simulator
New Social & Customization Rewards[edit | edit source]
Loot Chests contain a wealth of new cosmetic rewards: Taunt opponents with new Voice Lines, joke with teammates using Heroes Emojis, or have Abathur call all the action in a match? Logical decision.
- Announcers: Let some of your favorite Heroes call out your takedowns, kill streaks, and more
- Voice lines: Cheer on your allies and jeer your opponents with quotable catchphrases
- Emojis: A massive collection of stylized and Hero-specific Emojis make chat much more expressive both in and out of the game
- Banners: Raise a flag whenever you assert your dominance on the battleground
- Sprays: Make your mark on the field of battle by dropping unique icons and tags on the terrain
- Portraits: Show off your personality and expertise on loading screens and in your profile
Collection & Loadouts[edit | edit source]
The Heroes of the Storm in-game Shop was replaced by the Collection — a central location for purchasing new items, crafting cosmetics using Shards, and browsing and sorting through just about every item in the game. Customizable Loadouts allow players to gear up their Heroes so they inspire awe in allies and enemies alike.
- Collection better supports the diversity of new items in the game
- Forge the cosmetic rewards you've been dying to get using Shards—a new crafting material
- Loadouts lets you outfit your Heroes with preferred skins, mounts, sprays, and more—even Announcers can be set on a per-Loadout basis
- Each Hero can have up to three Loadouts
Updated currency system[edit | edit source]
Alongside Gold, Gems were added as a new virtual currency, which combined with Shard crafting provide all players with diverse options for acquiring playable Heroes and cosmetic rewards.
- Gold unlocks new Heroes and rerolls Loot Chests.
- Gems replace real money and are used to buy Heroes or items in the Featured Shop
- Players are awarded 1000 Gems at level 5 and occasionally receive more through progression
- Featured items will rotate regularly
- Splitting skins up into their separate color variations makes it cheaper and easier to get exactly the item you want and nothing more
Gallery[edit | edit source]
Videos[edit | edit source]
References[edit | edit source]
- ↑BlizzCon 2017 Heroes of the Storm: What's Next Panel Transcript