Daytona Championship USA was also designed for tournament play and multiplayer in mind. In the middle of December, Sega released a free upgrade for Daytona Championship USA on arcades. It shipped the update as an USB drive to machine owners,. Back in the mid to late 90s, Daytona USA was a game that was in pretty much every single arcade that was in my area. So, it goes without saying that when the Sega Saturn launched the fact that Sega managed to have a port of their monster arcade hit ready was a huge coup for them.
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If you're feeling lazy don't even bother reading this review, as the intro tells you just about everything you need to know - and the score should pretty much underline it. If you insist on persevering, however, I suppose I've got to as well (although, to be honest, I'm tempted to leave the entire page blank as a kind of testimony to the game's smellyness).
It was a coin-op...
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As you'll know, Daytona was a pretty fab arcade game in its time, and it engendered debates in pubs among sad people: I reckon Ridge Racer's the best, always said one. No, would say another, it's got to be Daytona - the tracks are more imaginative. And so on. Yawn. But these days Daytona has been relegated in status to the point where there's actually a stand-up cabinet of the thing in a chip shop on Worthing pier. No matter, there's nothing wrong with that.
There are, however, an alarming number of things wrong with the home conversions. The Saturn version (as mentioned in the intro) was virtually unplayable. Jerk-o-vision was the first little devil to raise its head, followed very soon after by the handling characteristics of your car - which drove pretty much like an anvil. But then, as if that wasn't enough, the music hit home bigtime... and it couldn't be turned off: I'm going to fly-y-y so hi-igh, I'm going to fly right into the sky-y, was the lyric, but luckily for you I can't explain the Ctune', which was even worse. It started to appear in my dreams, on the bus, in the supermarket, and on and on. I've only recently managed to repress the bugger, but now, thanks to this pc version, it's back with a vengeance, floating around in my head again. Round and round and round. I can hear it as I'm writing this. It won't go away. Aaaaargh! Stop it! Stop it! Help me someone, pleeeease!
Things get worse...
Sega have very cleverly taken a shite Saturn game and made it worse for the pc. The cars handle almost exactly as uselessly, but as for the frame rate... well, let's just say forget about it. And that was on a P166, by the way. What you get is jerk, jerk, jerk, jerk, jerk, and then a long pause as scenery loads in (or something). Then it's back to jerk, jerk, jerk again. It gets to the point that when hacking down a long straight you actually encounter the Cwagon wheel effect' from cowboy movies: the dotted lines on the road appear to be going backwards, even though the scenery beyond is nearing. Bizarre. And, of course, very, very crap.
Can I sing the song to you again, please? I'm going to fly-y-y so hi-igh, I'm going to fly right into the sky-y. Bastards! Help! (etc).
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The video is from the same guy as before (MrThunderwing). I haven't been through the trouble of setting it up myself so I can't comment on its working state, but at this rate, I'm guessing we could have a very playable build by the end of winter.
youtu.be/sTtYqoOXx28
This is set-up to only work with an Xbox 360 controller at the moment and the steering is super sensitive with the car tending to fishtail if you oversteer (much like if you play the original Daytona USA on Model 2 emulator with a joypad), because the very small range of the Xbox 360 pad’s left stick is simulating the much larger range of a steering wheel X Axis, hence the less than stellar driving on display. Manual gears have also not yet been set-up in this, which also adds to my general rubbish gameplay as I’m used to normally gear drifting around the tight corners on the course.
EDIT 8 hours later : New update, it works even better.
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On top of that, the very clever SailorSat and Howard Casto have figured out how to get manual transmission working (apologies if anyone else contributed to that as well and I've missed you out, the BYOAC thread has become so big now I skimmed through some of it). Howard has also created a launcher that makes navigating through some of the menus more straightforward (as previously some of it only worked with pad and some only worked with keyboard). Double awesome!